Rusty in Zeya, Zhejiang, China 2007
Rusty Childers is an author, game designer, and technical editor based in Portland, OR. He has a BA in Creative Writing from Pacific University Oregon in Forest Grove, Oregon, and an MFA in Writing from Goddard's Port Townsend low residency program.
By day, he helps scientists secure a brighter, renewable energy future. By night, his writing focuses on supernatural thrillers and high fantasy, and he is the editor-in-chief of Kazarim Games. His literary interests currently focus on magical realism and fantasy.
Photos are copyright Rusty Childers. Illustrations are copyright Karen Neil and Kazarim Games.
Published Works
Poetry
"Hephaestus Running" in Pirene's Fountain, January 2009, Volume 2 : Issue 4.
"Divorce Papers" in Pirene's Fountain, January 2009, Volume 2 : Issue 4.
Shadowrun 4th Edition Game Content
"Going Down" in Sixth World Almanac (short story)
"The Trid Scene" in Attitude (setting chapter)
99 Bottles of Yakuza (adventure)
See a great review of this adventure here!
"Thailand" in State of the Art: 2073 (setting chapter)
"Tel Aviv" in Spy Games (setting section)
Runner's Toolkit, various writing/editing (game supplement)
Kazarim Games

Classic Role-Playing Games with a Modern Sensability
Welcome, friend.
At Kazarim Games, we are committed to three pillars of respect:
Pillar 1: Respect for Community
We respect you for who you are. Most of the gaming content published to date has been Eurocentric, or often based on harmful stereotypes of non-European cultures. Women and people of color have long been ignored or marginalized, and people from the LGBTQ community haven’t even registered on the page for the most part. We want to change that. In this vein, we’ve decided to use the singular they when referring to someone in general, such as when we describe the abilities of a character class. Where a gender-neutral word is available, we will typically use it, although there may be specific occasions where we will choose a gendered word instead to avoid confusion or particularly awkward sentences. Obviously, in specific cases, we will use the appropriate gendered pronoun for characters that identify as male or female. Our desire is that everyone can find someone to identify with in our work. We also recognize that this is an evolving need and that we are imperfect, and we will continue to improve over time through inclusive additions to our development team and through your constructive feedback. This will always be a process; please be patient with us.
Pillar 2: Respect for Creators
We respect the artists and writers, the editors and the graphic designers. Most of the heavy lifting in the role-playing game industry is on the backs of freelance content providers that are paid cents on the page (if at all), and required to work within ridiculously tight deadlines. Just because you love a game doesn’t mean that you should contribute your hard work for free, or for a token payment. It is a disservice to the content provider, and it is a disservice to the audience, who expect books that are interesting and of high quality. Therefore, we will continually strive to pay our content creators as professionals, and in turn deliver products that you will actually want to spend your hard-earned money on.
Pillar 3: Respect for Content
We envision worlds that are not dependent on the typical fantasy and science fiction tropes. Not that there is anything wrong with elven rangers, dwarven fighters, and halfling burglars, but plenty of work has been done there and we want to try something different. We will continually look to the horizon, while not forgetting those who came before us.